D&D Chult West Marches

Session 2

“Attention Citizens! Battle at jungle fort! The terrible Raptorclaw menace, guilty of numerous raids and killings on the innocent village of Oyengadu, has been utterly defeated by the honorable Shellguard Clan, effective warriors and upstanding denizens of Chult, who have taken up occupancy of the fort. These highly effective goblin warriors are available to complete your most dangerous mercenary contracts. Contact Grum Mudheart for further information. P.S. – Daring adventurers needed for expedition southward into jungle. A message must be delivered – and you can help! Contact Grum Mudheart”


-By Grum Mudheart

Today’s session; again, do feel free to add on if there’s anything I missed c:

About the goblins;
- Raptorclaws (formerly) allied with the Shellguards
- Raptorclaws revere raptors, and treat hunting (and by extension pillaging) as a way of life. They’re dead now.
- Shellguards wear heavy armour, and are essentially goblin mercernaries. They really don’t care for raiding unless it’s their job.

Points of interest:
- To the Northwest, the fort formerly occupied by the two tribes, now under purely Shellguard control.
- To the South, Shellguard stronghold. A letter from the northern Shellguards is to be delivered there; Grum Mudheart is carrying it.
- The Shellguards are willing to work rather than raid; they are not against striking up relationships with the humans of Fort Beluarian, so there’s something to do as well.

-By Zyrk

The humble Vurd suvived and is grubbing for ration packs outside of Fort B

We freed a sssnake clansssman from the goblin fort prison. He is currently at a tavern in Ft B to escort a party to the lumbermill.

(Zyrk may betray the party in order to learn snake-talk)
-By Snake in the Treetops (Tops)

Session 1

Thought we should get a few points of interest from today’s session posted up, do feel free to correct me on anything or add stuff while I’m asleep, @Kalten (Sendril) @AevunBoH (Miryn Fiana.)
From Fort Beluarian, two problems that need a-clearing.
- A Lumber town to the South, with some hysteria from nightmares that they’ve been having. It should be noted that this same town is also, suspiciously, the base of operations of cultists of Dendar the Night Serpent. We met them, they don’t seem outwardly evil, though. They can talk to snakes.
- To the North (Where we’d headed), Oyengadu, a village suffering from constant goblin raiding.
- The goblins are led by a shaman, and raid for food. They attack… whenever. Not to say they’re not organised, but they don’t make conscious efforts to launch raids on the village.

Other points of interest:
- A little way up north, a goblin statue of a dinosaur. Seems harmless enough, it even has a kobold’s scribblings asserting the fact pasted on it. Engraved on it is “Ubtao, Lord of Dinosaurs and Creator of Chult.” in goblin.
- Right beside it; a dark, creepy cave. Reeks of necromantic(?) energies. Might make for good exploration.
- A little goblin named Vurd is camped a ways off the outskirts of Fort Belurian, he’s our ticket to his encampment, so don’t touch him.

Finally, for the goblin problem there’s going to be a party (with Vurd as a guide) heading up to pay his camp a little visit. A peaceful resolution would be to teach the goblins the wonders of agriculture, but having to slaughter the entire encampment is an equally likely outcome. Whatever the case, we’ll probably need a couple more people? grin(edited)


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